Pengram

Pengram started as a side-project with some friends to build a framework to unify VR, AR and mobile for collaborative applications. When industrial manufacturing giants like StateGrid and Siemmens visited our lab to voice a need for enterprise remote collaboration tools, we decided to turn Pengram into a commercial service. Backed by The House and funded by the SkyDeck accelerator, Pengram works with customers across continents for remote troubleshooting, training and maintenance in industrial plants.

Motivation

  1. It's not uncommon to hear that VR and AR have the potential to connect people in new, exciting ways. Imagine shared virtual music festivals and sporting events and massive-multiplayer video games, filled with strangers and friends. However, the vast majority of virtual experiences available today are disconnected and isolating. Why is that? As developers, we realized that the current landscape is too fragmented at the hardware and software level, making it difficult to develop truly cross-platform applications. Additionally, although there's a lot in common between AR and VR, there's been little work done in unifying systems across them. Here's what the interoperability between the most popular developer frameworks looks like today:
    With Pengram, we set out to develop a system that could run as seamlessly on an Oculus Rift or a GearVr as it could on a Hololens or iPhone.
  2. Look at what's holding back VR commercially: expensive hardware, unrefined content (compared to the highly-polished games and movies on traditional media), and small platform-locked content libraries. These three factors create a chicken-and-egg problem that decentivizes developers, headset manufacturers, and consumers. If you look at industrial manufacturing, none of these problems exist. Equipment budgets eclipse hardware costs by orders of magnitude, content libaries aren't needed, and the alternative (thousand page booklets or low-fidelity Skype calls) are significantly worse. This led us to strongly believe that , at least in the current ecosystem, the industrial setting is where VR/AR can immediately provide a lot of value.
  3. Key Features of the Platform

    Here's what it looks like in action.